Tolerating Failure

Posted February 15th, 2010 by Tinwhisker

TinwhiskerGaming phrases are all over the place, some are good and some are bad but most are trying to convey something in a way that the reader will remember. There’s a good phrase that gets passed around on gaming forums, put into peoples signatures, and has even made it onto my much maligned Facebook page.

What separates the “hard core” gamer from the more casual one is not necessarily the amount of time devoted to playing the game, but rather the willingness to tolerate failure and try again.

On the face of it, this phrase is just a re-tooling of the “if at first you don’t succeed” motto but if we take a closer look we can see that there’s a lot more going on in here when we apply it to an MMO. Specifically, when talking about an MMO you need to be able to tolerate the failures of others as well as your own. Everyone is going to individually make mistakes or fail but when you add another 9 or 24 people into the mix it changes everything. Most notably, our relative perception of failure.

Suddenly, everyone is failing so much more than you are. In fact, I’d venture to say that in a 25man raid, “other players” are failing 24 times more often than you. And that’s where the real gamers prevail, the gamers who know that the more people you add to the mix, the more often failure will show it’s ugly head.

Raids are going to wipe – a lot – and a good portion of the time it’s going to have nothing to do with you and there’s nothing that you specifically could have done. It’s out of your hands. How you choose to deal with your own failures and more importantly the failures of others will define you as a gamer and as a person.

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2 Responses to “Tolerating Failure”

  1. helenagiammarco

    Thank you for, yet again, another insightful post.
    “How you choose to deal with your own failures and more importantly the failures of others will define you as a gamer and as a person.” QFT.

  2. Eatbrainz

    My guild has been complaining about wanting to progress in ICC and we’ve been stuck on Dreamwalker but have only gotten in a couple attempts before people just start to give up.

    I linked them this post on our website to read before ICC tonight and I think what you’ve said really sunk in. We spent a good four or five hours in ICC tonight and still didn’t manage to down her (or up her), but for the first time we started to discuss fight mechanics and stratagies as a team rather than just listen to the main tank tell everyone what to do, and while we failed a lot, every attempt was better and we left with a sense of hope.

    Thanks for this post.

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