Holy Priest POV Heroic Chimaeron

Posted April 2nd, 2011 by Mellamo

By far my favorite heroic fight is Chimaeron. This may not be true for all healers or even other holy priest healers but for me this is the fight we shine in. I know, I know, it sucks for dps for the hit loss from the slime but hey, I don’t need hit :P.
So to start the fight my lightwell is always placed to the right of the tanks and to the right of the spot where everyone groups up during the Feud.

As we set up positioning I am constantly spamming my PoH to make sure my group is always in range of me so that none of them dies from that lovely little debuff of low health (creative name there blizzard). With the increased effectiveness of CoH I am able to cover two groups with ease, allowing more heals to be focused towards the tanks. Until the last phase I spend my entire time in my AoE heal stance to get the bonus effectiveness of it, the lower CD on CoH, along with the benefit to renew which I always place on all 3 tanks during the fight.

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Is a Dead Dogs Nose Still Wet?

Posted March 25th, 2011 by Nikolus

Topic  – The Challenges of Beginning to Raid as a DK Tank.

I’ve tanked as a Death knight since November 14 2008.  Overall the experience has been enjoyable.  I’ve had a lot of fun tanking with this class but there are a number of challenges that Death knight tanks face.

Death knights are regarded by the WoW community as a whole, in an unfavorable light.  Death knight players begin playing at level 55 and are given a host of abilities in just a few short hours of play; the learning curve for the class begins in a steep climb.  Tanking as a Death knight is actually counter intuitive, which just increases the amount of learning a new player has to do, to tank with this class.

To effectively tank as a Death knight, you must be familiar with the game, and have some basic understanding of grouping mechanics, but that statement can be made of any tanking class.  What makes being a Death knight different from a Warrior, Paladin or Druid however is that your talents and abilities don’t work together to make it obvious what attacks a player should use when.

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Glyphs, Glyphs and more Glyphs!

Posted March 23rd, 2011 by Mellamo

Holy Priest PVE

So if Blizzard had decided that ONLY inscriptionists could create Dust of Disappearance they would make a fortune from me on our server.  Each night before a raid I buy a stack of 20 to make sure I do not run out due to the fact that I reglyph numerous times throughout the night.  In a week I use about 80 dusts. Pain in the rear!

I will say though it is nice to have that column of glyphs to pick and choose from rather than buying stacks of a bunch only to find out during an encounter you don’t have the one you want with you. As a holy priest I swap between almost all glyphs that are available for my spec depending on the encounter.  The only glyphs that I do NOT switch out are: Read more »

Holy Priest POV on Heroic Raids

Posted March 21st, 2011 by Mellamo

Raiding in Cataclysm has definitely been interesting. Blizzard decided that they were going to take away how effective our AoE healing was but made many encounters that were dependent on major tank/raid damage. I am by no means complaining just stating the fact that you need to become more resourceful on how an encounter works and time your heals perfectly with fight mechanics. As the quality of my gear improves so does my regen. I agreed with blizzard making it hard for us at the beginning of the expansion, this forced us to be conservative yet effective. In previous expansions there was always a way to keep your mana almost endless, it made it so that even the baddies had good numbers making it harder to know who actually knew what was going on!
As a holy priest we have an awesome advantage to adapting to all different healing situations. As I blog I’ll throw out different fights to show what I am talking about.

Today I will talk about heroic Halfus, he was the first boss we downed on heroic.

~Heroic Halfus: This fight is almost a perfect example of swapping between the healing states that we holy priests have. Starting out everyone spreads out and the tanks start to release the drakes. Our healer make up is usually 2-3 smite priests, 1-2 holy priests, a resto shaman, resto druid, and 1-2 holy pallies. The pallies each have a tank that they focus/beacon. The disc smite priests focus on tank heals for the first 50%, the shaman and druid each are assigned to tanks and so am I. To sum it all up our main focus as healers is tanks! There are 2 healers assigned per tank and the rest are back-up on tanks when we have tank switches for Halfus (the MS effect).
To start out we spread out in a circle around tanks/dragons. Read more »

Heroic Raids so far

Posted February 28th, 2011 by Maefor

Guilds have been progressing through heroic content for a while now, and having seen a few of them I’m ready to share my first impressions, as well as a short analysis about the encounters we’ve cleared so far.

I was scared at first when the best guilds in the worlds had problems dealing with several encounters, and I suppose I was right to be. This first tier is in my opinion one of the hardest so far in the game, by a huge margin. Harder than anything on WotLK, except perhaps Ulduar at the time. Most of the fights are ruthless, in the sense that a single mistake can easily cause your raid to wipe. The tuning of most encounters is really tight. Keeping a really tense atmosphere on most of these fights.

There also seems to be a huge discrepancy in between the difficulty levels on every encounter, specifically entry level bosses. For example Halfus is really easy after the nerf, but when compared with Conclave or Magmaw, or Omnitron it is almost a joke. This can be confusing when choosing a progression path if you’re about to start doing heroic content… Read more »

How to be a better raider.

Posted February 22nd, 2011 by Maefor

Usually on a raid boss encounter everybody in your group thinks about the same stuff, generally speaking.. However more often than not, you will find people that focus on the wrong stuff, and bring down the quality of your attempts significantly. Here’s a small guide with basic information we should all aim to do on a progression raid!

1. Survivability.

a) Timers: Always keep an eye on timers. Make sure you are ahead of whatever is going to happen so you can react quick and adapt to improve your raid’s performance. Is Valiona about to cast Black Out? Keep an eye on the timer! If you are the target and react instantly, you can even prevent your raid group from stacking by using a cooldown. There is always something you can improve on by merely being ahead of the timers.

b) Positioning: Are you standing on the right spot? More often than not being on the wrong spot will make you more vulnerable to unnecessary damage. By standing on the wrong spot you also increase the damage your group takes. Always try to have a plan of your current position, as well as where you will need to move next based on the timers!

c) Mechanics: It sounds pretty basic. But once you further analyze boss mechanics, there is always a very unique way to deal with them in order to increase your survival. Be on the lookout and keep the first two points in mind.

d) Class Cooldowns: More often than not people die, even when they stand on the right place, react properly, because they didn’t use a survival cooldown. Pretty much every single class on the game has something that greatly increases their survival. Druids can Barkskin, rogues can Feint and Cloak of Shadows, mages can Iceblock, the list goes on, yet we still see people die to crackles on Nefarian, or any other number of deaths that could have easily been avoided by using 1 button. Recommendation? Bind that very specific cooldown of yours and never forget about it! Watch the timers, your position and boss mechanics and don’t hesitate to use that button if you ever feel you’re about to die.

e) External Assistance: Raiding is all about teamwork. And if you ever do a mistake, or get in a situation where you just can’t do on your own, you should not hesitate to ask other raiders for help. Be vocal about it! There are a large number of things people can do to keep you alive, but they unless you let them know, nothing is going to happen. I really can’t stress this enough, be vocal and communicate with your raid! Eventually this will further develop synergy among your team to greater levels.

2. Utility.

a) Observe: As previously mentioned, raiding is all about team work. And most classes have something that can very easily improve your raids performance. Always be in the lookout for situations where you can help other people! This doesn’t apply to just healers. Keep an eye on your raid frames! Are your healers nearly out of mana? Perhaps you should innervate if you can, or heal yourself if you can. There’s so many things you can do to help your raid, always be in the lookout!

b) Gimmick Encounters:
Every so often there’s a specific fight where your class stands above others due to a specific mechanic. Make sure you are ready to exploit this as much as you can! Sometimes this might mean doing lower DPS at the expense of some awesome utility. Other times it might mean doing double the DPS every else does.

3. Output:

a) Maximize: You want to do all the previously stated roles while maximizing your output as much as you possibly can. More often than not this means analyzing your position, encounter mechanics, being ahead of the timers, and so much more. Being in the right position as a ranged DPS means you won’t have to move as much when the next phase begins, thus increasing your uptime.

b) DPS the right target: High numbers don’t mean you are a good raider. A lot of encounters require target switching, and this will reduce your numbers a lot. Being quick to swap targets and making sure you do as much as you can will increase your overall raid DPS in the long run. Otherwise you can end up being the lonely top DPSer by a lot, but your raid DPS will end up being a lot less, simply because the adds were alive a lot longer and the uptime the rest of the raid had on the boss was a lot less.

c) Button Mashing: WoW is a game about pressing buttons. The more buttons you press, the better your output will be! Be careful however, this doesn’t mean to blindly mash your keyboard. Of course you’ll need to follow your class rotation. But the more often you hit an ability, the better. For example a raider that waits for an ability to be cast to begin doing the next, will have their latency give them on average a 0.2 seconds loss everytime you cast an ability. This means that if you cast 100 abilities on any given fight, you will lose (0.2 seconds * 100 abilities) 20 seconds. Thats a lot of time doing nothing, which is why you want to spam as hard as you can without breaking your keyboard or fingers! There’s a really good guide on youtube by Kripparian on how to maximize your DPS, make sure to check that out!

d) Don’t go out of your way to help other people: Despite everything I said here, you should never go out of your way to help others. One thing is working as a team and increasing performance, another is carrying other raiders so hard that you do practically nothing else. Of course there are times when you should completely ignore this advice, but these are very unique situations.

Remember to balance things out! Maximizing your performance does not mean being a beast on the DPS meter. It means being a solid DPSer while working as a team. What makes a good player is the ability to become a beast on the DPS meters while also doing the very best you can to help the raid out.

Feral Tank 4.0.6 Best in Slot gear list

Posted February 13th, 2011 by Maefor

This is the tanking best in slot list for tier 11, excluding heroic raid content. Please note that I chose to ignore the tier pieces, as 10% more damage on lacerate is laughable, and 6 extra seconds on survival instincts is not particularly awesome either. However if you feel as you need those 6 extra seconds for any given fight, you should probably get tier as well, just to have some flexibility with your gear for every fight. Besides, you can get 3 pieces of tier with valor points, so it is not particularly hard to obtain.

Helmet: Tsanga’s Helm Bastion of Twilight Trash Drop
Weapon: Malevolence Halfus Wyrmbreaker
Shoulders: Poison Protocol Spaulders Omnitron Defense Mechanism
Hands: Double Attack Handguards*** Chimaeron
Chest: Sark of the Unwatched Atramedes
Relic: Relic of Golganneth Valor Points
Belt: Wind Stalker belt of the Windstorm Conclave of the Winds
Legs: Stormrider’s Legguards Valor Points
Wrist: Parasitic Bands Magmaw
Feet: Storm Rider’s Boots Halfys Wyrmbreaker
Cape: Cloak of Biting Chill Maloriak
Rings: Mistral Circle of the Windstorm Conclave of the Winds
Lightning Conductor Band Omnitron Defense Mechanism
Trinkets: Symbiotic Worm Magmaw
Vial of Stolen Memories/a> Valiona and Theralion
Neck:
Necklace of Strife Valiona and Theralion

Note: For random enchants, windstorm is your best combination (crit & mastery).

Feral Tanking Guide 4.0.6

Posted February 7th, 2011 by Maefor

With the upcoming release of patch 4.0.6 there’s been a lot of changes in regards to gameplay, mechanics and balance both on both PvE and PvP scenarios.
For this blog I’ll focus on the tanking changes as well as mention some basic tips to help out players who are not as familiar with the class and its core mechanics.

1. Specc & Glyphs

For the most part our specc is rather simple. There’s a few alterations based on personal preferences, as well as fight requirements, but most feral tanks will roll with a 0/32/9 specc. Something like this

You can always move some of the non-core tanking talents (brutal impact only if you need interrupters for example) to other stuff if you feel like it, but for the most part this is the standard tanking specc.
There’s also the possibility for a hybrid specc to complete both roles (cat and tanking), but if your goal is to min/max you should just use 1 specc for each one of them.

Glyphs are also fairly simple. There’s not really a lot of options for us feral bears. Prime glyphs they basically just increase your threat. You want to bring in berserk, lacerate and mangle. None of these really change anything, they just give you a nice threat boost. Major glyphs you should take the frenzied regeneration simply because it turns an already decent tanking cooldown into an awesome one. Besides this one, Maul is another standard glyph. But this is all basic stuff and not really hard to figure out, let’s dive in to some other more important stuff shall we? Read more »

A Few Moonkin Myths and Misconceptions

Posted January 5th, 2011 by Shinobu

One thing that I love about World of Warcraft is that there are constant debates on all range of topics everywhere you look. Here I’ll address and give my opinion on several issues facing the moonkin community that I find interesting at the moment. This is only the tip of the iceberg when it comes to discussing one of my favorite classes in WoW, and I’ll try to keep it simple for those of you that are not familiar with the moonkin mechanics.

Myth #1: “MOONFIRE (Sunfire?) SPAM LOL!!”

This joke has been floating around World of Warcraft since before Burning Crusade was released. However, recently I’ve seen post after post asking whether or not this could be a viable option for a PvE moonkin rotation. The rotation essentially is sitting in Solar Eclipse and spamming Sunfire while continuously refreshing Insect Swarm when necessary. This could very well seem like a viable option when looking at moonkin talents such as Lunar Shower (which requires constant movement) and considering the mana problems that people seem to be experiencing at level 85. Stacking mastery is also a suggestion when looking at this rotation as it depends on staying solely in Solar Eclipse, and Starsurge would be neglected for this same reason.

My opinion on the matter: Read more »

Gearing a Ret Paladin for Cataclysm Entry Raids

Posted December 30th, 2010 by tarja

It’s been quite a while since my last Drunken Retnoob blog post.  To get back into the swing of things, I think I’ll copy the format of my previous Captain Heroic’s Guide to Gearing Up a Ret Paladin, and update it for a Cataclysm version.  At this point, we’re all Captain Heroics, relying on 5 man gear and reputation rewards for our entry level raid gear.

The challenge: Build a Ret DPS set using gear from Justice and Honor points, 5 man instances, and reasonably priced BOE pieces, which would enable a skilled player to jump straight into normal mode 10 or 25 man raids and contribute solid enough DPS to earn their raid spot.

Before we start, the Disclaimer! As always, the set I list will only be one of many possible ways that someone could gear up a new Ret Paladin.  For each gear slot I’ll list some other possibilities that could be better to use, based on whether they are realistic for you to acquire.  Unfortunately, there isn’t a whole lot of accurate simulation resources out there (like Rawr in the past), so your best bet is to eyeball the stat weights and approximate the best you can.

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